System Help

uPushiT Ultimate Challenge is a multi-layer, wide-scale game challenge platform that provides users fun ways to compete for something of real world value without gambling or risk of monetary lost. It's the ONLY mobile gaming platform that transforms VIRTUAL ITEMS into REAL WORLD VALUE! The more time users spend playing, the more valuable their account becomes!

As an integrated system, users will have access to multiple games all loaded from within the App, and users can play select game titles on a "free-to-play" basis. This way, users can have loads of fun; experience great adventure; and enjoy a wide variety of game play—all rolled into a single package.

As a community, users work together to build-up the value of what is called "The Vault". This is done by simply playing games! Once The Vault reach a certain value, users then battle against each other in auction format to win it for the ultimate reward!

THE VAULT

The Vault serves as a virtual bank where precious metals and rare gemstones that are mined while playing games are collected and stored. These metals and gemstones include: Gold, Platinum, Diamond, Musgravite, Red Beryl, Alexandrite, Grandidierite and Jadeite.

As users engage in game play, The Vault continuously grows in value…REAL WORLD VALUE! The uPushiT system uses actual values from the U.S Commodities Exchange and International Exchange markets in real-time to calculate the value of each metal and gemstone per gram.

Once a vault accumulates a certain amount of metals and gemstones, it’s put up for auction where users can then battle to win it. The winner of the auction will receive a proprietary digital artwork called "SecArt". The larger the community of users engaging in game play, the more The Vault will grow in value which equates to bigger auctions and therefore much more fun! The Vault is the core of the uPushiT System and can only be accessed using uGold!

VIRTUAL SEC-ART

Virtual SecArt, short for Security Artwork, is a proprietary digital artwork created by De' Lamar Technologies specifically for the uPushiT Ultimate Challenge System. Virtual SecArt is not a virtual item that can be purchased directly; it can only be acquired through winning a vault auction event.

When a vault auction ends, a SecArt is created in relation to that specific vault auction which will be stamped with a "stated value" equal to the vault auction's "market value". Once received, the authorized owner will have the option to trade it to De' Lamar Technologies for its stated value. A SecArt never expires and never lose value!

uGOLD

uGold is a unique metallic substance discovered by Pepe Leroux. uGold is a virtual commodity and is extremely valuable but can’t be bought or traded; only acquired through successfully completing game objectives. uGold accumulates indefinitely and never expires. uGold is required to bid on a vault auction.

uGOLD MULTIPLIER

The uGold Multiplier is a special offer that is triggered upon completing an objective. The uGold Multiplier offers an opportunity to maximize your earned uGold. The multiplier you choose will increase the amount of uGold found in the cave by the displayed amount. For example, if you’ve earned 20 uGold, the 3x multiplier will grant you 60 uGold (60 x 2). This offers a great opportunity to MAXIMIZE your vault auction bidding power. You will only get the opportunity to take advantage of the uGold Multiplier when the system makes you an offer. At no other time will you be able to MULTIPLY your earned uGold.

PUSH TOKEN

A Push Token is virtual currency created by De’ Lamar Technologies for the uPushiT Ultimate Challenge System. Push Tokens are used when purchasing in-game virtual goods or items. One Push Token is equivalent to 2 cents or $0.02. Push Tokens are offered in packages of:

  • Iron Chest (50) = $0.99
  • Bronze Chest (100) = $1.99
  • Silver Chest (250) = $4.99
  • Gold Chest (500) = $9.99

PLACING AN AUCTION BID

Placing a bid requires uGold; the system will not accept anything else. To place a bid:

  • Go to the page of the auctioned item and tap the “Place Bid" button
  • Type in the minimum required amount of uGold; you must have enough uGold to cover your bid
  • Tap "OK"

The system will reject your bid if you don’t have enough uGold available to cover your bid. No tie bids will be accepted; the system will reject your bid if it’s the same as an existing bid. Once you place a bid in an auction, you will not be allowed to bid in any other auction until that auction ends no matter how much uGold you have available.

WINNING A VAULT

There can only be (1) winner per vault auction; the system is designed to eliminate ties. If you win a vault auction, the amount of uGold used for the winning bid will be deducted from your account. If you lose the auction, no uGold is deducted. uGold accumulates indefinitely and is only spent if you win an auction.

All vault auction winners must first validate their email address and phone number before receiving the Virtual SecArt. Once a vault auction ends, a validation request will be sent to the winner’s registered email. The validation request will only be sent one time; no exceptions. You will have (5) days to validate your email. If you don’t validate your email within (5) days, the transaction will be voided and your uGold will be returned back to your account; no exceptions.

You will be required to validate your phone number after your email has been validated. If you don’t validate your phone number, the transaction will be voided and your uGold will be returned back to your account; no exceptions.

Once your email address and phone number is validated, you will be listed as the authorized owner of the said Virtual SecArt. The Virtual SecArt will be sent to the validated email address and the passcode will be texted to your mobile device. These items are required in order for you to trade-back the Virtual SecArt to De’ Lamar Technologies. Only the authorized owner will be granted authorization for the trade-back.

YOU MUST NOT LOSE THESE ITEMS!!! You are solely responsible to store these items somewhere they can’t be lost. If any of these items are lost for whatever reason(s), the Virtual SecArt will be deemed “compromised" and voided from our system. Once the SecArt is voided, it will no longer be authorized for trade-back and because the original vault auction transaction was completed, your uGold will not be returned back to your account; no exceptions.

SECART TRADE-BACK

Each SecArt will have an Issued Date and a Maturity Date. The authorized owner has the option to trade-back the SecArt either on, or any time after its Maturity Date to De' Lamar Technologies. We will then buy it from you for its stated value. Only the authorized owner will be granted authorization for the trade.

To initialize a trade-back transaction, simply email a request to support@upushitultimate.com and include:

  • auction's name,
  • SecArt's 12-digit serial number
  • SecArt's passcode
  • value amount
  • your PayPal address.

Once the SecArt is traded, it's devalued and removed from the system. All trade-back transactions are processed through either PayPal or Xoom; no exceptions.



DynaBlast Game Help

SYNOPSIS

While exploring the Sudwala Caves of South Africa, Pepe Leroux discovers a rock embedded with a glowing orange-yellow toned metallic substance that he's never seen before. Not trusting anyone, Pepe calls a close geologist friend to have it secretly analyzed. The geologist discovers unique properties unlike anything found in the world to date. These properties caused an extremely strong bond to the rock making it extremely difficult to separate. Due to its unique atomic structure, Pepe names it uGold.

What is its point of origin? How much more is out there? Word spreads quickly of Pepe's discovery and within weeks, Pepe receives numerous life changing offers to purchase his discovery from some of the most influential and richest people in the world. The geologist thinks of a risky idea to weaken the bond and extract the uGold. During the attempt, an explosion occurs killing his geologist friend and destroying the uGold. After realizing how invaluable this uGold is, Pepe sets on a mission to find more of it and its source of creation!

OBJECTIVE

Pepe believes there is more uGold out there and has invited you to help him find the mother load and STRIKE IT RICH together. Pepe will explore the most remote and dangerous caves and mines around the world while often encountering life threatening situations. When this happens, you as his partner and guardian angel must do what's needed to save Pepe from sudden death so the mission can continue.

GAMEPLAY

DynaBlast is a component of the uPushiT Ultimate Challenge platform and is structured to function like that of a challenge competition as opposed to an "open play" game. You are challenged to explore and complete as many caves and accumulate as much uGold as possible on a daily basis. Once in a cave, you must move around blocks of stones, assemble dynamite and blast them away until the cave is cleared. Certain blocks are embedded with precious metals and rare gemstones. When these blocks are blasted with dynamite, the high-valued commodities will be released and then collected and stored in The Vault. And over time, The Vault will accumulate value!

As a community, you will work together to build up the value of The Vault. This is done by simply playing the game and successfully completing game objectives daily. Once The Vault reaches a certain value, you will then battle against each other in auction format to win it for the ultimate reward! Your challenge will be to rapidly accumulate uGold on a daily basis so to strengthen your position against other players during vault auction battles. You will need to devise the best strategy on how to do that!

CHALLENGE WEEK

DynaBlast is structured to utilize what we call a "Challenge Week". At the beginning of a Challenge Week, you choose an unlocked region you wish to explore and once chosen, you can only explore that region until the Challenge Week ends. A Challenge Week begins every Monday at 12:00:00 AM CST and ends on Sunday at 11:59:59 PM CST.

Unlike traditional puzzle type games where you play a level, graduate and advance to the next level, with DynaBlast, there are no levels to graduate and advance. However, caves do vary in level of difficulty and must be completed in the order of which they are laid out on the map. The system resets at the end of each Challenge Week and everyone starts fresh with a new region and new caves to explore.

WORLD MAP

The world map displays all of the available regions and Pepe’s home site. When starting for the first time, all regions will be locked. You must first visit Pepe’s home and complete the tutorial to unlock the available regions. Afterwards, you may choose an unlocked region and begin exploration.

REGION

Each region consists of provinces that you will explore throughout the mission. Once you choose a region, you will be locked in that region until that Challenge Week ends and the next Challenge Week begins. When a new Challenge Week begins, the system will reset and all players will restart from Pepe’s home site, however you don’t have to replay the tutorial; just choose any unlocked region and continue the mission.

PROVINCE MAP

Once you enter a province, Pepe will wait for you to select an unlocked cave to explore. Once selected, Pepe will enter the cave. Each day we will open a new province to explore for each unlocked region. Each province consists of 5 caves/mines that you must complete in order to 100% complete the objective for that day. You must first 100% complete a province before you can explore the next province, and you can only explore caves in the order of which they are laid out on the map.

If a cave entrance is covered by a lock, it means you can’t enter it until you complete the unlocked cave first. Once a cave is completed and you exit the cave, it will lock and you will not be able to explore the cave again. If you don’t 100% complete the province on its day of release, the province will remain available on the following day with a new province to explore. However, you will not be able to explore the new province until the first province is 100% complete.

GAME OBTACLES

CAVE-IN - Each cave is designed with a preset amount of rocks and a limited amount of blast components and oxygen tanks. THESE ITEMS DO NOT SPAWN INFINITELY! You will have to figure out the pattern and strategize on how to clear the cave. When a cave-in occurs, Pepe will be trapped beneath many layers of heavy rocks with a limited amount of oxygen. You have a limited amount of time to clear the rocks before the barrier between Pepe and the layers of rocks either give way, or Pepe runs out of oxygen. There are 5 game ending scenarios:

  • Time Expired: if time expires before you are able to clear the cave; the game ends and you must start over again.
  • Oxygen Depleted: if Pepe runs of out of oxygen, he will lose (1) Health every 10 seconds until all health is used. Once all health is used, the game ends and you must start over again.
  • Caught in Blast: if a blast is triggered and Pepe is caught within the blast radius, he will lose(1) Health per hit. Once all of Pepe’s health is gone, the game ends and you must start over again.
  • Blast Components Exhausted: if all visible dynamite and TNT are used and there is no way to assemble more dynamite, the game ends and you must start over again.
  • Out of Moves: if there is enough visible blast components available to assemble dynamite, but there are no pathways to get all the components next to each other, it means that you’re "Out of Moves" and you must start over again.

LIFELINES

Lifelines are required to explore caves. Each time Pepe enters a cave, (1) Lifeline is used. You are given (3) Lifelines at the start of each mission and are limited to a maximum of (3) Lifelines at any given time. The amount of Lifelines you have available is displayed in the upper right area of the World and Province maps and is represented by the "Canary bird". Each time you restart or replay a cave, (1) Lifeline is used. Once Lifelines are exhausted, the options are:

  • System Autofill: the system will start to replenish (1) Lifeline every 30 minutes until completely refilled. The countdown doesn’t start until all (3) Lifelines have been depleted to (0). If you start playing the game before all (3) Lifelines have been replenished, the System Autofill will halt and will not start back until all Lifelines have been depleted back to (0).
  • Lifeline Refill Request (Facebook): you have the option to request a full Lifeline refill from a Facebook friend. The friend must download the uPushiT app and register using Facebook Connect before being able to send you a Lifeline refill. You can only request a refill from a friend once per day.
  • Lifeline Purchase: you have the option to purchase either (1) Lifeline for (5) Push Tokens or a complete refill for (10) Push Tokens. Keep in mind that you are limited to a maximum of (3) Lifelines at any given time. Lifelines are completely refilled each time you successfully clear a cave or start a new mission.

BLOCK MOVEMENTS

Only blocks embedded with metals or gemstones can move freely around the board. Other blocks can only give way to the movement of these blocks and some blocks can’t be moved at all and will block the paths of other blocks. Selecting a block will activate arrows and display its movement ability. If no arrows display, it means the block can't move freely on its own or not all. Block movement rules are:

  • All blocks embedded with metals can move freely in four directions: left, right, up and down. These include: Gold, Platinum, Aluminum, Zinc, Copper and Calcite.
  • Blocks embedded with either Alexandrite, Grandidierite or Musgravite gemstones can only move left and right.
  • Blocks embedded with either Diamond, Jadeite or Red Beryl gemstones can only move up and down.
  • The Black Rock can’t be moved at all and will block the path of ALL other blocks.
  • The Red Lava Rock can’t be moved at all and will block the path of ALL other blocks. The Red Lava Rock is practically indestructible, but if hit with a TNT blast, its atomic structure will weaken and morph it into The Brittle Rock.
  • The Brittle Rock can’t be moved at all and will block the path of ALL other blocks. The Brittle Rock will break apart if it hits against another block.
  • Methane and Plutonium blocks can’t originate a move unless they are next to each other. When next to each other they can be merged together to create a "Nuclear Block". They will also give way to blocks embedded with gemstones or metal.
  • The Radium block can’t be moved at all and will block the path of ALL other blocks.
  • The Oxygen block can’t originate a move, but will give way to blocks embedded with gemstones or metal.
  • Detonator, Fuse Wire, Nitroglycerin and Diatomaceous Earth blocks can’t originate a move unless they are next to each other. When next to each other they can be merged together. They will also give way to blocks embedded with gemstones or metal.
  • Assembled dynamite can’t originate a move unless it’s next to another dynamite block. If next to another dynamite block, they can be merged together. It will also give way to blocks embedded with gemstones or metal.
  • Assembled TNT can’t originate a move but will give way to blocks embedded with gemstones or metal.
  • The Rotator block is very powerful and gives you the ability to rotate a large number of blocks at one time in the direction of your choosing. It can only be used one time, after which it loses its power and becomes The Black Rock.

DYNAMITE ASSEMBLY

Assembling dynamite requires 4 components: (1) Detonator, (1) Fuse Wire, (1) Nitroglycerin and (1) Diatomaceous Earth. When either of these items are brought next to each other, they can be merged together.

TRIGGERING A BLAST

You must completely assemble dynamite before you can trigger a blast. Assembling dynamite requires 4 components: (1) Detonator, (1) Fuse Wire, (1) Nitroglycerin and (1) Diatomaceous Earth. Once all four components are merged together, a single stick of dynamite will appear. Tapping the dynamite once will display its blast radius. Tapping it again will detonate it.

TYPES OF BLASTS

You can setup different types of blasts to achieve specific results.

  • Single Blast: a single blast occurs with a single stick of dynamite. Tap once to see its blast radius. Tap it again to detonate it.
  • Directional Blast: when two single blocks of dynamite are side by side, you can merge them together to formulate a double stick of dynamite. To merge together, press, hold and drag one block into the other. This blast has the ability to create a directional blast. To create a directional blast, press, hold and drag in the direction you want the blast to go
  • Triple Blast: when a double stick of dynamite and a single stick of dynamite are side by side, you can merge them together to formulate a triple stick of dynamite. To merge together, press, hold and drag one block into the other. Tap once to see its blast radius. Tap it again to detonate it.
  • TNT Blast: this is the most powerful blast of all. Four sticks of dynamite are required to assemble TNT. You have the option to either merge a triple stick of dynamite with a single stick of dynamite or merge (2) double sticks of dynamite. To merge together, press, hold and drag one block into the other. Tap once to see its blast radius. Tap it again to detonate it.

Chain Blast - You can create a chain blast by placing a methane or plutonium block within the blast radius of a dynamite or TNT blast. There are 2 types of chain blast:

  • Super Blast: this occurs when a methane or plutonium block is within a blast radius of a dynamite or TNT blast.
  • Mega Blast: when methane and plutonium are side by side they can be merged together to formulate a nuclear block. If the nuclear block is placed within the blast radius of a dynamite or TNT blast, a Mega Blast occurs.

OXYGEN TANK

The oxygen tank can be used to increase Pepe’s oxygen level by (x) percent depending on how far away from Pepe the oxygen is released. Oxygen is released either by tapping the oxygen tank or blasting the oxygen tank with dynamite or TNT. The amount of oxygen Pepe receives based on distance is as follows:

  • Two block tiers = 25%
  • Three block tiers = 18%
  • Four block tiers = 12%
  • Five block tiers = 5%

RADIUM

Radium is a green toxic chemical that if blasted with dynamite or TNT will disperse green toxic gas into the air. If Pepe is exposed to its green gas cloud, his oxygen will instantly deplete by (x) percent depending on the distance of which radium is released. The percentage of oxygen lost by distance is as follows:

  • Two block tiers = 50%
  • Three block tiers = 25%
  • Four block tiers = 10%
  • Five block tiers = 5%
  • Six and above = 0%